City of the Dead - Ebook

The Infinite Worlds

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Damned if he does, and damned if he doesn’t …

For three thousand years Keepers have kept the Key safe, and in doing so, kept the world free from the demons imprisoned within the amulet. At least, free until Grimm slips up in Grafton and Azazel finally gets his hands on the stone.

Now the demon wants to play a new game. An open sesame type of game. One Grimm knows his friends will suffer the consequences of, whether Grimm plays or not. And on top of that, his friends aren’t really safe, as it is. They’ve brought their own problems from Grafton. Problems Grimm feels responsible for.

Grimm’s friends or the Key. People he cares about, and the end of the world. No easy choice. No clear path. And no obvious way for this game to end.

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